FMP: Evaluation and Feedback.

Now that I have finished the project as a whole I feel that it is now a good time to go back and evaluate the work that I have done during this project. Strengths. During the course of this project, there were two things that I think I managed to perform well. the first thing…

FMP: Bibliography.

GOV.UK. (2017). Family Resources Survey: financial year 2016/17. [online] Available at: https://www.gov.uk/government/statistics/family-resources-survey-financial-year-201617 [Accessed 12 Jun. 2019]. OpenGameArt.org. (2015). KarmaKanadian. [online] Available at: https://opengameart.org/users/karmakanadian [Accessed 11 Jun. 2019]. Chalinski, W. (n.d.). Portfolio. [online] Wojciech Chalinski. Available at: https://wowoz.artstation.com/projects [Accessed 10 Jun. 2019]. DeviantArt. (2014). blackcloudstudios on DeviantArt. [online] Available at: https://www.deviantart.com/blackcloudstudios [Accessed 10 Jun. 2019]. Thiger,…

FMP: Final Design.

Now that our game is finally complete I can showcase some screenshots from the final version. The following images were taken and given to me by my partner Jamie, he took the role of collecting the screenshots as he was the one who finalised the game, leaving him as the only person with the finished…

FMP: Design Board.

At the end of my project, I had to create a design board; this will be displayed above our game during the end of the year art show. The aim of a design board is to show the audience a small overview of the game and the work that you have produced. As recommended by…

FMP: Creating the Assets.

Once I had finished the research stage of the project, I and Jamie had finally decided on the genre, size and other details of what we wanted from the game. Our game is to be a Sci-Fi style escape room game with around 3-5 puzzles that result in around 10 minutes of gameplay. To be…

FMP: Aims and Objectives.

Like any other project I have completed in my time at college I have come up with aims and objectives for this FMP. 1. Create a polished level of high standard. Good amount of content – We aim to have around 5 – 10 minutes of gameplay. Good amount of assets – Make the level…

FMP – Client Brief

Client. My client is Escape Room Live, based in Cardiff. They hold many escape rooms, all with a different genre. They have planned to branch out by creating a Virtual Reality Escape room game, they are doing this to increase their target audience as they hope to include those that cannot participate in escape rooms,…

Character Workshops – Evaluation.

When we first started this workshop I was rather interested in learning how to create a character ready for rigging and animating from scratch. I had tried my hand in character creation before, but I could never get to grips with both the software and the methods used to create a good looking model; this…

Character Workshop – Problem Solving – Mudbox.

While we were working on the Deadpool Character I was unable to partake in sculpting a face, thankfully however, we were given this workshop to attempt creation of face using Mudbox. Pt.1. Importing. This is the shortest stage of this workshop, by far. When launching a new Mudbox scene you are greeted with a tab…

Character Workshop – Problem Solving – Maya.

For this workshop we were given the task of modelling the character from the reference sheet that we selecting during our last lesson, however with our lack of experience in character creation this will be a rather tedious and time consuming task as we will also need to learn new skills during this time. This…

Creating a Stone wall from scratch.

During this workshop we were given the task of creating a stone wall from scratch, this includes both the model and the texture needed for this project, however, I was not present during the first half of the workshop, so during the second half of the workshop I was given an in-progress model from my…

Maya Workshop – Arnold Rendering

Using HDRIs in Maya. Using HDRI’s make the process of lighting a scene extremely easy; as it creates dynamic lighting based upon information found in the image, such as light from the sun, or the brightest parts of the clouds in the sky-box. Arnold also allows you to create sky-domes, simply by going into Arnold>Lights>Skydome…

FMP Researching

During the research for this project I was mainly partaking in secondary research, however, i did a little primary research at the start of the research phase, for my primary research I decided on playing either some low-poly games, sci-fi games or puzzle games, I felt that this technique worked rather well as unlike other…

Character Workshop – Research Period.

Before we started creation on the character we were given the task of researching character reference images, with the aim to find an image that we can use to model our character with. During the creation of a model of any kind, hard surface or organic, the most important thing you need to start with…

Year 2 FMP Pitch.

My chosen specialism. While on this course I have developed skills that can help me complete the task on various programs, ranging from Unreal Engine, Photoshop, Maya and even Substance Painter. The skills that I have developed throughout my time on this course include 3D modelling, UV wrapping and Texturing, Environment creation, concept art and…

Wild West Challenge.

In our class we were given a small competition to create an asset of our choice from a list given to us in the brief, the available choices were; transportation, gadgets, weapons or buildings. All of these items had to be made with the Wild West genre as the main influence. We will be marked…

Written Material to Support Progression.

Fro this unit I have created 2 supporting documents to help with my journey to university, I have chosen to write a personal statement and then complete a CV. Personal Statement The first thing I created was a personal standpoint. This allows you to express yourself to the university course you are applying to get…

Can games save the world

Othello Othello, originally names Reversi, was created by either two Englishmen or some unknown person, depending on who you ask. It is a game based purely on skill and the ability to predict what your opponent is going to on their next turn. Without any forward thinking and planning you can lose the game before…

Learning Substance Painter.

Learning Substance. At the start of a project you must select a material type – PBR metallic is the most common as it is the same that Unreal and Maya use in their rendering. The Hotkeys. 3d and 2d views – F1 3d view – F2 2d view – F3 toggle view – F4 Shift…

Personal Specialist Study Pt.1 – Unit 12 Contextual Perspective.

Inspirations. My chosen career path of going down programming route has been inspired by various factors, all of which are games that I have played or software I have used throughout my life. However, I do not know just what I want to specialize in, but I have enjoyed game play programming and just general…

Target Audience, Quality Assurance and Marketing.

Target Audience When we were planning our game we had to come up with a target audience that we would be marketing this game towards, knowing their age will help us create the game to be age appropriate in terms of content and difficulty. Our target audience’s age range is 12 – 20, this gives…

EGX homework.

Because I did not go to EGX with the college I was given another task to complete at home. My task was to look for interview with members of the Games Design industry, I looked for interviews with members from either the Game Art section of the Industry or the Game Development section. My good first…

Show Reel Research

A Show Reel is a very useful way to show off your skills to whoever you want, whether this is a university course tutor or an employer. These videos are all about Game Development, this is what I really want to do in the future, however if I want to go into this I really…

Researching Career Progression.

First off I looked at University Courses, I think this is the best course of action as it can lead to even more options in employment for the future, however this is probably the most pricey option as a full time course can cost over £7,500. University. Course 1: Games Design. The first course I…

Story Game Jam

On our first day back to college we were given a task to find a story whether it was a film, book or fairy tale. After we were put in our groups we got together to mind map all of our ideas that we could come up when thinking about a perfect story for our…

Game Jam – Our Game.

Researching our Inspirations. The idea we have chosen for our game jam concept is a mash-up of two big mobile games Line Rider and Happy Glass. Happy Glass is the number one current top game on the IOS market, produced by Voodoo games for mobile phones. Both of these games are doodle based games with…

Hyper-Casual game research.

Crush the castle 1 and 2. The Crush the Castle games are very simple games, with the entire premise based upon destroying the enemies situated inside of a castle. To destroy the castle and its occupants you must use a trebuchet to launch a variety of projectiles. The game features a physics engine on the…

Game Jam 2018

Over the Summer Holidays we were tasked with playing a variety of games from the 2018 Game jam competition. After searching for a short while I found 4 games that I found rather interesting of just fun. Bunker Commander. The first game I came across that sounded interesting was a game called bunker commander. The…