FMP: Primary and Secondary Research.

In this post I will cover the Primary and Secondary types of research. The internet. (Secondary) Even though the internet has many problems it is probably the best source of information I would use, this is due to the sheer amount of results that you can find from one search. The internet is also riddled…

FMP – Designing and Creating a HUD.

Introduction. In this Blog post I will be discussing the designing and creation of my HUD that will be used in the game. To start off the production of the HUD I created a Mood Board to get an idea of what I want. Planning. To start off planning the HUD I created a Mood…

FMP: The Pitch and my Feed Back.

During the first week we came back after half-term, I delivered my pitch to our tutor Gareth, he also gave me a feedback sheet to keep, this will be included later within this blog. Slide 1: This slide was made to show off the very first idea I had when we had started this project….

FMP – design and creating the Main Menu.

Introduction. I must design a main menu for my game so when the player launches the game, they are greeted with an interesting menu that should be designed to grab the attention of the player and get them ready for the game. As the main menu is the very first thing they see as they…

FMP: Creating the Weapon.

Mood Board. After giving my pitch to the class, I moved onto to creating the weapon that my character will use. To start off, I created a mood board of ideas for my gun, this mood board consisted of famous movies guns, guns made famous by Hollywood and some guns from my favorite games. The…

FMP: Aims and Objectives.

For my FMP I must create at least three Aims and each aim must have at least three Objectives. I created a list of 3 Aims with their own Objectives on a Word document. Aims. Aim 1: To produce a working tutorial level of my game that shows off the main mechanics of my game….

FMP: Report of The Week.

During the course of this project we have been tasked with doing a weekly review of all of our completed work. Week 1: Week 1 is the official start of the project as this is the week that we officially came back from the December holidays. During this week I started on two different work…

FMP: Character Design, Concept Art and Inspirations.

Character Inspiration and Idea Generation. For my main character I want him to look like a police officer from the prohibition era of America with the trench coat, Suit, Suit Trousers and a hat like one of the mobster style fedora hats, I will also mix it with more modern clothing as the game is…

FMP: Books and the Library.

At the start of this project we had been given the task of going to the library in search of books that will help inspire our projects. For me this was very difficult when it came to looking for inspirations to help the more futuristic Cyber-Punk parts of the game, however thankfully I found a…

FMP: Ideas for the game.

For the final project I have to come up with a few ideas for a game that I must create in time for the deadline. I was thinking of either a First person or Third person shooter, this all depends on later ideas such as setting and visual styles, as well as my time allowance….