FMP: Evaluation and Feedback.

Now that I have finished the project as a whole I feel that it is now a good time to go back and evaluate the work that I have done during this project. Strengths. During the course of this project, there were two things that I think I managed to perform well. the first thing…

FMP: Bibliography.

GOV.UK. (2017). Family Resources Survey: financial year 2016/17. [online] Available at: https://www.gov.uk/government/statistics/family-resources-survey-financial-year-201617 [Accessed 12 Jun. 2019]. OpenGameArt.org. (2015). KarmaKanadian. [online] Available at: https://opengameart.org/users/karmakanadian [Accessed 11 Jun. 2019]. Chalinski, W. (n.d.). Portfolio. [online] Wojciech Chalinski. Available at: https://wowoz.artstation.com/projects [Accessed 10 Jun. 2019]. DeviantArt. (2014). blackcloudstudios on DeviantArt. [online] Available at: https://www.deviantart.com/blackcloudstudios [Accessed 10 Jun. 2019]. Thiger,…

FMP: Final Design.

Now that our game is finally complete I can showcase some screenshots from the final version. The following images were taken and given to me by my partner Jamie, he took the role of collecting the screenshots as he was the one who finalised the game, leaving him as the only person with the finished…

FMP: Design Board.

At the end of my project, I had to create a design board; this will be displayed above our game during the end of the year art show. The aim of a design board is to show the audience a small overview of the game and the work that you have produced. As recommended by…

FMP: Creating the Assets.

Once I had finished the research stage of the project, I and Jamie had finally decided on the genre, size and other details of what we wanted from the game. Our game is to be a Sci-Fi style escape room game with around 3-5 puzzles that result in around 10 minutes of gameplay. To be…

FMP: Aims and Objectives.

Like any other project I have completed in my time at college I have come up with aims and objectives for this FMP. 1. Create a polished level of high standard. Good amount of content – We aim to have around 5 – 10 minutes of gameplay. Good amount of assets – Make the level…

FMP Researching

During the research for this project I was mainly partaking in secondary research, however, i did a little primary research at the start of the research phase, for my primary research I decided on playing either some low-poly games, sci-fi games or puzzle games, I felt that this technique worked rather well as unlike other…