Once I had finished the research stage of the project, I and Jamie had finally decided on the genre, size and other details of what we wanted from the game. Our game is to be a Sci-Fi style escape room game with around 3-5 puzzles that result in around 10 minutes of gameplay. To be…
Category: Year 2: FMP – Context
FMP: Aims and Objectives.
Like any other project I have completed in my time at college I have come up with aims and objectives for this FMP. 1. Create a polished level of high standard. Good amount of content – We aim to have around 5 – 10 minutes of gameplay. Good amount of assets – Make the level…
FMP – Client Brief
Client. My client is Escape Room Live, based in Cardiff. They hold many escape rooms, all with a different genre. They have planned to branch out by creating a Virtual Reality Escape room game, they are doing this to increase their target audience as they hope to include those that cannot participate in escape rooms,…
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