FMP: Creating the Assets.

Once I had finished the research stage of the project, I and Jamie had finally decided on the genre, size and other details of what we wanted from the game. Our game is to be a Sci-Fi style escape room game with around 3-5 puzzles that result in around 10 minutes of gameplay. To be…

FMP: Aims and Objectives.

Like any other project I have completed in my time at college I have come up with aims and objectives for this FMP. 1. Create a polished level of high standard. Good amount of content – We aim to have around 5 – 10 minutes of gameplay. Good amount of assets – Make the level…

FMP – Client Brief

Client. My client is Escape Room Live, based in Cardiff. They hold many escape rooms, all with a different genre. They have planned to branch out by creating a Virtual Reality Escape room game, they are doing this to increase their target audience as they hope to include those that cannot participate in escape rooms,…

Year 2 FMP Pitch.

My chosen specialism. While on this course I have developed skills that can help me complete the task on various programs, ranging from Unreal Engine, Photoshop, Maya and even Substance Painter. The skills that I have developed throughout my time on this course include 3D modelling, UV wrapping and Texturing, Environment creation, concept art and…