FMP: Final Design.

Now that our game is finally complete I can showcase some screenshots from the final version. The following images were taken and given to me by my partner Jamie, he took the role of collecting the screenshots as he was the one who finalised the game, leaving him as the only person with the finished…

FMP: Design Board.

At the end of my project, I had to create a design board; this will be displayed above our game during the end of the year art show. The aim of a design board is to show the audience a small overview of the game and the work that you have produced. As recommended by…

FMP: Creating the Assets.

Once I had finished the research stage of the project, I and Jamie had finally decided on the genre, size and other details of what we wanted from the game. Our game is to be a Sci-Fi style escape room game with around 3-5 puzzles that result in around 10 minutes of gameplay. To be…

FMP – Client Brief

Client. My client is Escape Room Live, based in Cardiff. They hold many escape rooms, all with a different genre. They have planned to branch out by creating a Virtual Reality Escape room game, they are doing this to increase their target audience as they hope to include those that cannot participate in escape rooms,…